Here's another quicktip. A super useful way of manipulating existing attributes. Doesn't always work, but, when you need a quick and dirty manual way, this method is fun! #houdinipic.twitter.com/rFGLI85gHu
QUICKTIP: Neat key commands for pattern selection: Shift+P to lock in the pattern, Shift+up to extend the pattern, Shift+Left and Shift+Right to expand outward in a direction, and Ctrl+Shift+Left (or Right) to finish out the loop. #Houdinipic.twitter.com/0paK28VMLm
Quicktip: Discovered a nice new pscale visualization feature in #Houdini 19: Create a detail wrangle and type in "i@gl_spherepoints = 1;" (no quotes) - it creates a nice sphere primitive visualizer that seems to perform better than viewport discs or sprites in some cases! pic.twitter.com/BlbVBerBmc
Had a cool idea of how to do some temporal smoothing in SOPs - also been seeing a lot of cool mini-tutorials out there lately and figured I'd take a crack at it! Full length tutorial can be found here: https://t.co/fhtIk2ciTzpic.twitter.com/VYIWjrqwhA
Houdini Quick Tip: Here's a way adding some turbulence to your falloff which works well with points. The basic principle is to apply the falloff to a noise deformed state and then reverse to your original geo with the rest node. #Houdini#SideFX Scenefile: https://t.co/j0gWqSBB8mpic.twitter.com/AjiP7fCq9t